Many's the time I engaged 3 pirates by myself them in their Talons, me in my Centurion. The space combat is truly exhilarating, even though the graphics, by today's standards, are prehisoric at best. Alternatively, you can become a respected citizen by destroying pirates when you see them and aiding the military in its war against the evil Kilrath empire. If you decide to spend your time doing missions for the Mercenary's guild, blowing up merchants and tractorbeaming their cargo into yours then selling the pilots off into slavery, and delivering cargos of weapons and drugs to pirate bases hidden deep within asteroid fields, you'll eventually become a known space pirate and be attacked on-sight by militia and military forces. By killing or not killing certain faction types, you can affect their disposition to you. The game also has various different factions that you'll encounter in-flight, such as pirates, Church of Man, militia, military, Kiltrathi (a feline alien race), and merchants. You can literally play the game for months without even scratching the plot-line of the game, because you need to do plenty of combat and trade missions to save up for your snazzy Centurion with double missile launchers and quadruple Tachyon cannon array (best combat setup in the game, period). In fact, I didn't even discover that the game had a plot until a month or so of playing, when I stepped into New Detroit's bar for the first time and saw a lovely young lady sitting at a table. I enjoyed just the missions and trade routes in good old Troy system so much that I played Privateer for weeks before I even bought a jump drive and learned that I could actually travel to distant and exotic worlds. This is what I loved the most about Privateer flying from system to system, making money and blasting away the occasional space pirate or Retro religious fanatic. You have your ship, and you can virtually go anywhere at any time in the frankly massive star system available to you. Privateer is the ultimate in non-linear space combat and exploration. How does one begin to describe a game such as this? I'll just tell my story. This item is part of ICHEG's Computer Gaming World collection, a large group of magazines and review copies of games donated to the museum in 2011 by 1UP.By jwlanning | Review Date: NovemSince I upgraded to Windows XP and was cut off from perhaps the best space game ever made, I have been searching for a game that is anything close to Privateer. The possibilities for the future seem limitless, and "gamers" eagerly await the release of advanced consoles and new game titles. The games they play are a unique combination of technology and graphic art, and game developers have continually pushed the limits of design to create exciting new settings and cutting-edge graphics. They still play in their home or dorm room with friends, but increasingly they play online as well. ![]() Today, players are boys and girls, men and women, both young and old. The gaming world was once populated primarily by pre-teen and teenage boys, often huddled around televisions in each other's living rooms. In the nearly four decades since the release of the Magnavox Odyssey, home video game consoles have become a significant part of American culture and the industry has grown into a multi-billion dollar enterprise. It all began with Ralph Baer, the "Father of TV Games." His ideas ushered in a new era of electronic entertainment and sparked the home video game revolution.
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